Starfront: Collision Wiki
Register
No edit summary
(added photos)
Tags: Visual edit apiedit
Line 4: Line 4:
   
 
The Myriad are the insect/parasite type of race in StarFront: Collision. Their units are relatively weak when you first start a match using them, but their units can get to be one of the strongest later on in the match. One advantage the Myriad have is that the MegaMite (Xenodium Miner) is mobile. If you have tapped all of the resources in that particular Xenodium meteor, you can move the MegaMite to another source.
 
The Myriad are the insect/parasite type of race in StarFront: Collision. Their units are relatively weak when you first start a match using them, but their units can get to be one of the strongest later on in the match. One advantage the Myriad have is that the MegaMite (Xenodium Miner) is mobile. If you have tapped all of the resources in that particular Xenodium meteor, you can move the MegaMite to another source.
  +
[[File:Capture d’écran 2016-07-02 à 20.00.58.png|left|thumb|688x688px]]
   
 
==Wardens==
 
==Wardens==
 
[[File:Warden.jpg]]
 
[[File:Warden.jpg]]
 
Wardens are the futuristic robot-like element in StarFront: Collison. Their infantry are exceptionally strong early on, but later on in the game, their strength slowly gets better, unlike the Myriads, who start off weak and get strong. Wardens are particularly great rushers, but this can be easily countered if your opponent knows that you are rushing.
 
Wardens are the futuristic robot-like element in StarFront: Collison. Their infantry are exceptionally strong early on, but later on in the game, their strength slowly gets better, unlike the Myriads, who start off weak and get strong. Wardens are particularly great rushers, but this can be easily countered if your opponent knows that you are rushing.
  +
  +
[[File:Capture d’écran 2016-07-02 à 20.26.33.png|left|thumb|651x651px]]
   
 
==Consortium==
 
==Consortium==
 
[[File:Consortium.jpg]] The
 
[[File:Consortium.jpg]] The
 
Consortium is the Human race in StarFront: Collision. They are well-rounded in strength at the beginning, a cross of strength between Myriads and Wardens. They use an array of units such as Helicopters, Tanks, Turrets, Jets, and Jeeps.
 
Consortium is the Human race in StarFront: Collision. They are well-rounded in strength at the beginning, a cross of strength between Myriads and Wardens. They use an array of units such as Helicopters, Tanks, Turrets, Jets, and Jeeps.
  +
[[File:Capture d’écran 2016-07-02 à 20.50.44.png|left|thumb|638x638px]]
[[Category:Races]]
 

Revision as of 19:15, 2 July 2016

In StarFront: Collision, there are three races to choose from, all have unique stratgeies, units, and buildings to use and upgrade. The three races are the Myriad, the Wardens, and the Consortium.

Myriads

Myriad

The Myriad are the insect/parasite type of race in StarFront: Collision. Their units are relatively weak when you first start a match using them, but their units can get to be one of the strongest later on in the match. One advantage the Myriad have is that the MegaMite (Xenodium Miner) is mobile. If you have tapped all of the resources in that particular Xenodium meteor, you can move the MegaMite to another source.

Capture d’écran 2016-07-02 à 20.00

Wardens

Warden Wardens are the futuristic robot-like element in StarFront: Collison. Their infantry are exceptionally strong early on, but later on in the game, their strength slowly gets better, unlike the Myriads, who start off weak and get strong. Wardens are particularly great rushers, but this can be easily countered if your opponent knows that you are rushing.

Capture d’écran 2016-07-02 à 20.26

Consortium

Consortium The Consortium is the Human race in StarFront: Collision. They are well-rounded in strength at the beginning, a cross of strength between Myriads and Wardens. They use an array of units such as Helicopters, Tanks, Turrets, Jets, and Jeeps.

Capture d’écran 2016-07-02 à 20.50